Friends-only servers with whitelist and password control.
Private hosting focuses on controlled access, saved progress and a simpler setup for known players.

Keep the server closed to invited players rather than managing public discovery and moderation.

Use whitelist, password or invite controls where supported by the game and server type.

Choose between session-based hosting and always-on availability depending on how the group plays.

Explain the practical risks of hosting from home, including IP exposure, connection limits and router complexity.

Plan world save handling and backups so progress is not lost after updates, crashes or configuration mistakes.

Provide setup guidance and handover notes so the group can manage normal play without unnecessary admin overhead.
Requirement review before recommendation.
Review the current site, application, server or game requirements, including traffic, access, content, data and any deadlines that affect the move or setup.
Match the request to the right hosting type instead of overselling resources, then confirm what is included, what is excluded and where separate work is needed.
Set up hosting, SSL, backups and access, then complete practical checks before handover or cutover.
Provide handover notes and a clear support route, with escalation where development, security or deeper administration is outside the agreed hosting scope.
Share the game, group size, mod needs and whether the server should be always on or session based.
Private FAQs.
Yes via whitelist or password where game allows.
Session or always-on depends on use.
Home hosting risks IP and uptime; rented suits most.
Scoped separately.
After review.
Yes if group grows.